![]() That said, most minions builds run at least two different kind of minions, the most common subtype being zombies because you get +zombies with the same nodes that give you +minions, they stay alive with no upkeep, are extremely strong in a 4-link, and protect your squishy summoner body by getting in the way. I know Femur of the Saints(non-mage) is a common, cheap, beginner-friendly approach if you're unfamiliar with minions and want something pretty basic. If you want to go skeletons, there's a bunch of different ways to take it. A common tactic being that you're applying curses, which is another multiplier to the party's(minions') damage. And if you want to be a pure summoner, then you gotta think what you're gonna do. Also you tend to not need nearly as much mana since you shouldnt be constantly casting. Because they affect them just as much as a player and you can only get so much minion damage out of the tree. Auras are one of the most efficient ways to scale minions, specifically things like hatred. Something important nobody else is mentioning is auras. But any supports with generic modifiers(like melee phys) can support minions just like anything else. Nothing on gear or tree will buff minions, unless it specifically says minions. Greater Barghest (9 HD) - they have a good reason to be on the Prime, since they need to feed.For most minions(things that aren't Spectres), gem level is by far the most important thing. Hellcat (8 HD) - note that their Invisibility is (Ex), so it will work within the anti-magic cone. Chain Devil (8 HD) - add 4 levels of Fighter for extra fun (Weapon Focus (Chain), Power Attack, Weapon Spec (Chain)). Planar Minions - these will tend towards LE, due to the Dark Naga and Beholder's alignments also being LE: Crazed: -15 damage, +2 capacity, +15 knockback. Vengeful: +18 damage, +5 crit, +10 knockback, +50 range. Omnipotent: +15 damage, +5 crit, +1 capacity, +15 knockback, +30 range. ![]() Retreat, Magic Missile, Shield, Shocking GraspĢ: Acid Arrow, Mirror Image, Resist Energy, Touch of Idiocy, False Lifeģ: Dispel Magic, Fireball, Fly, SuggestionĤ: Dimension Door, Greater Invisibility, Polymorph, Scryingĥ: Dominate Person, Persistant Image, Wall of ForceĦ: Chain Lightning, Planar Binding - look, ma, more minions! Well, let's get right to it and list the prefixes, shall we Let's start with the equivalent of Mythical. Of course, the classic charmable monsters - Ogre Barbarians, Bugbear Fighters, Goblin Rogues, Trolls - are also prime choices.Ĭonsider an alliance with a Dark Naga Sorcerer 7 - total Sorcerer caster level 14, CR 15, potential spell list:ġ: Alarm, Exp. So, your smarter Beholder - and that's all of them - will have a few Drow Fighters or Rogues in their service. Note that Eye Rays are (Su), so they work great on opponents with low Will saves even if they have SR. They fly and are easily disguised as fog or smoke. So I'm looking for any cool suggestions as to what he might have hired/charmed/bullied into protecting him.īelkers are great. When the group first encountered the beholder, he had three high level gargoyle rogues as servants, but the party defeated them. The party consists of six people of level 15: an evoker, a sorcerer/wild mage, a mystic theurge, a cleric, a rogue/duelist, and a paladin. The beholder is a third-level beholder mage, so his CR is 16. ![]() So my question is: what type of number of minions should the beholder have when the party confronts him? Now, he has researched the party extensively and knows their strengths and weaknesses. However, the beholder has not been idle in this month, and has hired new bodyguards and minions to protect him from the party. As a mage doesn’t require a shield to tank the staff simply upgrades without being added to. Contents 1 Notes 2 Sequence of events 3 Cards with Deathrattle 3. All classes have access to Deathrattles, but theyre more abundant for Hunters then other classes. Cards with Deathrattle appear with a skull and crossbones when in play. A MAGE will receive a two handed staff called the ‘Eyes of Eternity’. Deathrattle is an ability where the stated effect occurs when the minion or weapon is destroyed. So they're ready to head back and beat him down. A shield and a one handed weapon will be received once the weapon has been upgraded to eternal quality (for tanking purposes). They decided to parlay and struck a bargain with it that basically promised that neither party would attack the other while they were in the area.Ībout a month has passed in game time, and the players can't stand the thought of the beholder still lingering in the area, making plans and whatnot. OK, here is the situation: A while back, my players encountered a beholder-mage in an abandoned observatory. ![]()
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